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September 2007 Archives

September 1, 2007

Survival in the City, Anthony Greenbank, 1974











From Things Magazine. Fanatsic publication, to be bookmarked and read henceforth.

Trip Print Press



Kate always has it goin' on

The Barbinator 3000


Mr G and Mattel should hook up

Warner Bro cartoon title card gallery

1963-64


1963-64


1960


1960



1957


1954


1949


1948


1945


1943


1943


1943


1942


1941


1941


1940


1939


1937

Jennie Hancock


Joseph Bellows



Found on The Serif


Great logo

Kako Ueda


September 2, 2007

Clearly no one with a sense of design works there


Dear New York Yankees,

I love you. Let's get that clear from the start. It's unconditional. I loved you when you traded for Ken Phelps I loved you when you finished in last place in 1990. I loved you when George was banned, and still loved you when he came back. So I hope you understand that what I'm going to say is said out of deep embrace than of callous embitterment. I can't be bitter; I'm not from Boston.

So, here's the deal: your all-star game logo, for the final, wonderful year of Yankee Stadium, sucks... more at Brand New

Riccardo Burchielli: DMZ Public Works


Julian Bittiner


Go Go Pogo!!!



I'm learning to share's collections of ephemera are limitless

Lucha: Baby


September 3, 2007

Gillette sponset fotball VM i Spania 1982


Neojaponisme


Book Review: Naoto Fukasawa


Yoshiaki Kaihatsu: Adidas Deconstructed


Right now the Japan Fashion Week in Tokyo is in its full peacockery. How do we get along with these style crowds? Our first reaction isn’t exactly anti, we just enjoy watching how Japanese sculpture and performance artist Yoshiaki Kaihatsu playfully tears apart Adidas tracksuits - to sew cute little pets out of them for his GIFT project that was exhibited this summer at Berlin’s Galerie Tristesse. A little bit of fashion deconstructed, please!

JEREMY FISH: Dead Rapper Decks


Design Studio Wire


yee haw industries


September 4, 2007

A Brief Message launches


New webventure by Mr Vinh & Co.
Nuggets of design commentary it seams...

Ray Fenwick: Fuck you and your blog


It's always nice at It's Nice That

Rachel Austin





Her web site here

Zonza Rocking Chaise


Brazilian designer Eduardo Baroni releases Zonza, a rocking chaise made with water resistant wood for outdoor and indoor use. The pieces of wood are united by stainless steel rods and bolts. I like the idea of a rocking chaise instead of a rocking chair.

Milky goodness

MARC&ANNA: Moving Notice


Serific

Roy Doty





Skinny Laminx: Tea towels



Via Bloesem

Longo Setembro...


(N [copyright] n) bl [cabbage] g!

Cuarteto de Nos - Typographic music video

via information aesthetics

Medium: The House Numbers Project


The House Numbers Project by Stockholm-based Medium combines digits created by 10 different typographers and graphic designers.

Ron Mueck

Via: [well, I forgot, this is so good]

Moir


Accept & Proceed: Audio '06


Aretha Franklin biography


betsy walton


olly olly oxen poppy

Francesca Montanari: Tortoise poster


Poppified

art noose: 67)


Poppilicioused

Magneto floor lamp


magneto floor lamp produced by Artifort 1963

September 5, 2007

A Closer Look at Comic Book Design



Roadsworth



Idris Khan


Bruce Mau Design: An Incomplete Manifesto for Growth

An Incomplete Manifesto for Growth

Written in 1998, the Incomplete Manifesto is an articulation of statements that exemplify Bruce Mau's beliefs, motivations and strategies. It also articulates how the BMD studio works.

1. Allow events to change you. You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.

2. Forget about good. Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good you'll never have real growth.

3. Process is more important than outcome. When the outcome drives the process we will only ever go to where we've already been. If process drives outcome we may not know where we’re going, but we will know we want to be there.

4. Love your experiments (as you would an ugly child). Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day.

5. Go deep. The deeper you go the more likely you will discover something of value.

6. Capture accidents. The wrong answer is the right answer in search of a different question. Collect wrong answers as part of the process. Ask different questions.

7. Study. A studio is a place of study. Use the necessity of production as an excuse to study. Everyone will benefit.

8. Drift. Allow yourself to wander aimlessly. Explore adjacencies. Lack judgment. Postpone criticism.

9. Begin anywhere. John Cage tells us that not knowing where to begin is a common form of paralysis. His advice: begin anywhere.

10. Everyone is a leader. Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.

11. Harvest ideas. Edit applications. Ideas need a dynamic, fluid, generous environment to sustain life. Applications, on the other hand, benefit from critical rigor. Produce a high ratio of ideas to applications.

12. Keep moving. The market and its operations have a tendency to reinforce success. Resist it. Allow failure and migration to be part of your practice.

13. Slow down. Desynchronize from standard time frames and surprising opportunities may present themselves.

14. Don’t be cool. Cool is conservative fear dressed in black. Free yourself from limits of this sort.

15. Ask stupid questions. Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant.

16. Collaborate. The space between people working together is filled with conflict, friction, strife, exhilaration, delight, and vast creative potential.

17. ____________________. Intentionally left blank. Allow space for the ideas you haven’t had yet, and for the ideas of others.

18. Stay up late. Strange things happen when you’ve gone too far, been up too long, worked too hard, and you're separated from the rest of the world.

19. Work the metaphor. Every object has the capacity to stand for something other than what is apparent. Work on what it stands for.

20. Be careful to take risks. Time is genetic. Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future.

21. Repeat yourself. If you like it, do it again. If you don’t like it, do it again.

22. Make your own tools. Hybridize your tools in order to build unique things. Even simple tools that are your own can yield entirely new avenues of exploration. Remember, tools amplify our capacities, so even a small tool can make a big difference.

23. Stand on someone’s shoulders. You can travel farther carried on the accomplishments of those who came before you. And the view is so much better.

24. Avoid software. The problem with software is that everyone has it.

25. Don’t clean your desk. You might find something in the morning that you can’t see tonight.

26. Don’t enter awards competitions. Just don’t. It’s not good for you.

27. Read only left-hand pages. Marshall McLuhan did this. By decreasing the amount of information, we leave room for what he called our "noodle."

28. Make new words. Expand the lexicon. The new conditions demand a new way of thinking. The thinking demands new forms of expression. The expression generates new conditions.

29. Think with your mind. Forget technology. Creativity is not device-dependent.

30. Organization = Liberty. Real innovation in design, or any other field, happens in context. That context is usually some form of cooperatively managed enterprise. Frank Gehry, for instance, is only able to realize Bilbao because his studio can deliver it on budget. The myth of a split between "creatives" and "suits" is what Leonard Cohen calls a 'charming artifact of the past.'

31. Don’t borrow money. Once again, Frank Gehry’s advice. By maintaining financial control, we maintain creative control. It’s not exactly rocket science, but it’s surprising how hard it is to maintain this discipline, and how many have failed.

32. Listen carefully. Every collaborator who enters our orbit brings with him or her a world more strange and complex than any we could ever hope to imagine. By listening to the details and the subtlety of their needs, desires, or ambitions, we fold their world onto our own. Neither party will ever be the same.

33. Take field trips. The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic–simulated environment.

34. Make mistakes faster. This isn’t my idea -- I borrowed it. I think it belongs to Andy Grove.

35. Imitate. Don’t be shy about it. Try to get as close as you can. You'll never get all the way, and the separation might be truly remarkable. We have only to look to Richard Hamilton and his version of Marcel Duchamp’s large glass to see how rich, discredited, and underused imitation is as a technique.

36. Scat. When you forget the words, do what Ella did: make up something else ... but not words.

37. Break it, stretch it, bend it, crush it, crack it, fold it.

38. Explore the other edge. Great liberty exists when we avoid trying to run with the technological pack. We can’t find the leading edge because it’s trampled underfoot. Try using old-tech equipment made obsolete by an economic cycle but still rich with potential.

39. Coffee breaks, cab rides, green rooms. Real growth often happens outside of where we intend it to, in the interstitial spaces -- what Dr. Seuss calls "the waiting place." Hans Ulrich Obrist once organized a science and art conference with all of the infrastructure of a conference -- the parties, chats, lunches, airport arrivals — but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.

40. Avoid fields. Jump fences. Disciplinary boundaries and regulatory regimes are attempts to control the wilding of creative life. They are often understandable efforts to order what are manifold, complex, evolutionary processes. Our job is to jump the fences and cross the fields.

41. Laugh. People visiting the studio often comment on how much we laugh. Since I've become aware of this, I use it as a barometer of how comfortably we are expressing ourselves.

42. Remember. Growth is only possible as a product of history. Without memory, innovation is merely novelty. History gives growth a direction. But a memory is never perfect. Every memory is a degraded or composite image of a previous moment or event. That’s what makes us aware of its quality as a past and not a present. It means that every memory is new, a partial construct different from its source, and, as such, a potential for growth itself.

43. Power to the people. Play can only happen when people feel they have control over their lives. We can't be free agents if we’re not free.


Mr Mau's site

MOTELx


Aaron Siskind: Pleasures and Terrors of Levitation, 1956


Hasted Hunt presents a unique and never before exhibited set of 6 vintage prints from AARON SISKIND's original 1956 "Pleasure and Terrors of Levitation". Siskind (1903-1991) was a legendary photographer and teacher who made (and kept) for himself this special group of vintage photographs, printed at 17 ラ 14 inches, larger than most of his other works.

Url Grey Hot's surfing montage


Strut: old school style


Coop: The Interview


Vintage packaging hottness







September 6, 2007

Historical French Graphic Design


Richard Hollis


September 7, 2007

SHOUT



In Paris


Clock in, clock out, numbers by 12